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Volume 27, 2016

Themed Issue: Born Digital Cultural Heritage

Edited by Angela Ndalianis & Melanie Swalwell

Introduction: Born Digital Heritage – Angela Ndalianis & Melanie Swalwell

  1. It Is What It Is, Not What It Was: Making Born Digital Heritage – Henry Lowood
  2. Defining The Experience: George Poonhkin Khut’s Distillery: Waveforming, 2012 – Amanda Pagliarino & George Poonkhin Khut
  3. There and Back Again: A Case History of Writing The Hobbit – Veronika Megler
  4. Participatory Historians in Digital Cultural Heritage Process: Monumentalization of the First Finnish Commercial Computer Game – Jaakko Suominen and Anna Sivula
  5. Retaining Traces of Composition in Digital Manuscript Collections: a Case for Institutional Proactivity – Millicent Weber

Related

« Retaining Traces of Composition in Digital Manuscript Collections: A Case for Institutional Proactivity  –  Millicent Weber
Defining the Experience: George Poonhkin Khut’s DISTILLERY: WAVEFORMING, 2012 – Amanda Pagliarino & George Poonhkin Khut »

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blockbuster born digital cinephilia computer games cultural heritage Dorian Gray Dracula Dr Jekyll and Mr Hyde eye-tracking fan culture fans film flâneur Frankenstein Games gender gothic Grand Guignol Hollywood horror horror films horror television horror TV intermedia intermediality Manovich monsters music narrative Penny Dreadful reality tv Sherlock spectator spectators spectatorship supernatural Television transmedia uncanny vampires Vanessa Ives victorian videogames vision werewolf

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blockbuster born digital cinephilia computer games cultural heritage Dorian Gray Dracula Dr Jekyll and Mr Hyde eye-tracking fan culture fans film flâneur Frankenstein Games gender gothic Grand Guignol Hollywood horror horror films horror television horror TV intermedia intermediality Manovich monsters music narrative Penny Dreadful reality tv Sherlock spectator spectators spectatorship supernatural Television transmedia uncanny vampires Vanessa Ives victorian videogames vision werewolf

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